New game
Ruleset
Players (in seating order)
Add at least 2 players to start.
The number next to each name is that player's starting tiles — suggested from the player count, but you can set any value.
Game length
When someone reaches this score you'll be offered the choice to look at the standings or keep playing — nothing stops automatically.
More rule values (penalties, bonuses, tile numbers) are in Settings.
Round {{ roundNumber }}
Who starts round {{ roundNumber }}?
Each player draws a tile from the pile — whoever has the highest sum starts.
{{ cur.name }}'s turn
Once the draw pile is empty, no one can buy tiles until the next round.
Round history
No rounds finished yet.
| Round | {{ p.name }} |
|---|---|
| {{ r.number }} | |
| Total | {{ finalTotal(p) }} |
Tap a score to correct it. Totals update automatically.
{{ standingsSorted[0].name }} leads
Standings
Round {{ roundNumber }} · target {{ settings.targetScore }}
Settings
Ruleset
Players & seating order
No players yet.
Turn order follows this list, top to bottom. The tile number is each player's starting tiles for future rounds.
Tiles
The keypad offers 0 up to this number. Standard sets use 5.
Buying penalties (Standard)
The number of steps is how many tiles a player may buy per turn. The extra penalty applies once every step is used and they still can't play.
Bonuses
Round-end values
Game length
When someone reaches this score you'll be offered the choice to look at the standings or keep playing — nothing stops automatically.
Hints
Hints you've dismissed or turned off stay off, even across new games.
How to play
Starting a round
Each player draws one tile; the highest sum starts. That player plays any tile from their hand and scores its plain value — there is no starting bonus. Play then continues in seating order.
Playing a tile
Score the sum of the tile's three numbers, plus a bonus if you completed a shape: {{ b.label }} +{{ b.standardValue }}, .
Can't play?
- Buy tiles one at a time. Each buy costs points: {{ buySteps.join(', ') }} (up to {{ buySteps.length }} buys a turn).
- If you use every buy and still can't play, an extra −{{ settings.stuckPenalty }} applies.
- When the draw pile runs out, tap Pile empty. No one can buy again until the next round, and there is no extra penalty for being unable to play.
Ending a round
If a player empties their hand, finish the lap so everyone has had the same number of turns, then end the round. That player scores +{{ settings.emptyHandBonus }} plus the total of everyone else's remaining tiles. No one else loses points for tiles left in hand.
If nobody can play, the round is blocked: the player with the lowest hand total subtracts their own total and adds everyone else's. No one else is penalised.
Winning
When a player passes the target score you can view the standings or keep playing — nothing stops automatically. The highest total wins.
Simplified (kids) mode
{{ settings.simplifiedBase }} point per tile placed plus small bonuses ({{ b.label }} +{{ b.simplifiedValue }}, ), and +{{ settings.simplifiedLastTileBonus }} for the first to empty their hand. No penalties.